Logitech X56 HOTAS (945-000059) Manual de utilizare

Tip
Manual de utilizare
LogitechG.com
X56 HOTAS
HANDS ON THROTTLE AND STICK
USER MANUAL
English . . . . . . . . . . . . . . . . . 3
Deutsch . . . . . . . . . . . . . . . 23
Français . . . . . . . . . . . . . . . 43
Italiano . . . . . . . . . . . . . . . . 63
Español . . . . . . . . . . . . . . . . 83
Português . . . . . . . . . . . . . . 103
Nederlands . . . . . . . . . . . . . . 123
Svenska. . . . . . . . . . . . . . . . 143
Dansk. . . . . . . . . . . . . . . . . 163
Norsk . . . . . . . . . . . . . . . . . 183
Suomi. . . . . . . . . . . . . . . . . 203
Ελληνικά . . . . . . . . . . . . . . . . 223
По-русски . . . . . . . . . . . . . . . 243
Po polsku . . . . . . . . . . . . . . . 263
Magyar . . . . . . . . . . . . . . . . 283
Česká verze. . . . . . . . . . . . . . 303
Slovenčina . . . . . . . . . . . . . . 323
Українська. . . . . . . . . . . . . . . 343
Eesti . . . . . . . . . . . . . . . . . 363
Latviski . . . . . . . . . . . . . . . . 383
Lietuvių . . . . . . . . . . . . . . . . 403
Български . . . . . . . . . . . . . . . 423
Hrvatski . . . . . . . . . . . . . . . 443
Srpski . . . . . . . . . . . . . . . . . 463
Slovenščina. . . . . . . . . . . . . . 483
Română . . . . . . . . . . . . . . . 503
Türkçe . . . . . . . . . . . . . . . . 523
543. . . . . . . . . . . . . . . . . 
3 English
STICK OVERVIEW
A. POV
B. Mini Analog Stick
C. Thumb HATs,
WitchesandCastle
D. Stick Buttons with Trigger
and 2 x Head Buttons
E. X, Y, and Rz Axes, Elevator,
Aileron and Rudder Axes
F. Pinkie and Flying Pinkie
G. F.E.E.L. Spring System
English 4
THROTTLE OVERVIEW
A. Throttle Rotaries with inset buttons
B. 2-position Slider
C. Thumb Controls with 2 HATs, Thumb Button,
Mini AnalogStick
D. Twin Throttles with Throttle Lock
E. Throttle Tension Adjuster
F. 3-position Mode Switch
G. Base Controls with 7 Toggles and 2 Rotaries
5 English
GETTING STARTED
Drivers and Software Installation
Windows
®
7/8/10
1. Download and install the X56 HOTAS software from logitech.com/support/x56
2. After reading the Disclaimer, select the 'I accept the terms of the Disclaimer' option
andclick 'NEXT' to continue
3. At the Plug In screen, plug the Stick and Throttle units into the PC. Click ‘Next’ when
itbecomes highlighted
4. From the end screen, click ‘Finish. Your drivers and software are now installed
NET Framework
1. If this is the rst Logitech product that you have installed, you may be asked to install
.NET Framework after the software installation nishes. This is strongly recommended;
this Microsoft Feature Update is required by the Software
2. Click ‘Download and install this le. The PC will now nd the correct les from
theInternet and download them
3. When the installation nishes, click ‘Close’
English 6
CONTROLLER SETTINGS
If at any time you wish to check that the X56 is working correctly, open the Game Controllers
page and click on the controller’s Properties tab.
Here are the various ways to do this from each operating system:
Windows
®
8/10
1. From the Metro/Start screen, click the ‘Control Panel’ icon. NOTE: If you have
noControlPanel icon on your Metro/Start screen, type ‘control panel’ and the icon
fortheControl Panel will appear
2. Once the Control Panel is open, double-click on the ‘Devices and Printers’ icon.
NOTE:Ifyou cannot see this icon, make sure that you have large icons selected
3. With the Devices and Printers screen open, nd the X56 HOTAS in the device list and right-
click on this icon. From the dropdown menu, select ‘Game Controller Settings’
4. From the Game Controllers window, you should see the X56 HOTAS. listed and selected.
Click ‘Properties and this should take you to the Controller Test screen
From the Controller Test screen you can test all the functions, axes, buttons, rotaries, etc.
Whenyou have completed your tests, click ‘OK’ twice to get back to the main desktop
7 English
Windows
®
7
1. Click on the Windows’ icon from the system tray. Hover over the All Programs menu.
Clickthe ‘Games’ folder and then the ‘Games Explorer icon
2. Click the ‘Tools’ option (with downward facing arrow) from the list across the top
ofthewindow. From the dropdown list, click ‘Input Devices’
3. From the Game Controllers window, you should see the X-56 Rhino listed and selected.
Click‘Properties and this should take you to the Controller Test screen
RED GREEN YELLOW BLUE Notes
k = Rate 1 2 3 4
OD = Outside diameter 33 33 33 33
d = Wire diameter 1.8 1.8 1.8 1.8
E = Youngs Modulus ( 210000 ) 210000 210000 210000 210000 N/mm2
FL = Free length 52 47 42 36 Un-compressed
WL = Working length 30.8 30.8 30.8 30.8 Pre-compressed
P1L = Position 1 length 25.8 25.8 25.8 25.8 Full Working Compression
n = Total Number of coils 4.5 4.5 4.5 4.5 Active coils (6.5 coils in spring)
D = Mean Diameter 31.2 31.2 31.2 31.2
Rate K= Ed*4 / 8n D *3 1.70 1.70 1.70 1.70 N/mm
Load @ Breakout BL = FL-WL x k 36.12 27.60 19.08 8.86 N
Load @ P1L SoL = FL - SL x k 44.64 36.12 27.60 17.38 N
Stress= 8 x P x D / 3.14 x d *3 608.50 492.38 376.25 236.90 N/mm2
% UTS ( M4 Music Wire ) 30.89 24.99 19.10 12.03 %
English 8
F.E.E.L. Spring Tension System
Each spring placed on the Rhino stick shaft will give a dierent feeling. You can also operate
thestick without a spring, providing a total of ve dierent forces.
Each spring has a unique feel and dierent identication. These identiers are color swatches
at the top of each spring Red, Yellow, Blue, and Green. This table lists some of the calculations
used for dierentiation:
9 English
Changing or removing a spring
To insert, change, or remove a spring, follow these steps. Ensure the trigger is facing away from
you and that the X56 HOTAS logo plate is facing you.
1. Turn the Locking Bezel (part B) counterclockwise until the Stick comes away from the base.
2. Remove the Seal Ring (part C) by placing the ngers from your left and right hand under
thering on either side, and then lift up. The Seal Ring is sti by design.
3. Pry apart the Locking Clamps (part D). These pull apart from the stick, but are under load
from the spring. Take one half o rst, hold the spring, and then remove the other half.
4. Remove the Spring (part E), then either replace with a new Spring of leave the Spring o.
To reassemble, reverse the order of the above steps, making sure to securely seat the Seal Ring
(Part C) and rmly tighten the Locking Bezel (part D) on the Stick base.
Note: When changing springs, please ensure that the USB cable is disconnected from your PC
and avoid touching the connectors in the stick handle and base.
1. Turn Locking Bezel counterclockwise
4. Pry apart Locking Clamps
2. Remove Stick
5. Remove Spring
3. Remove Seal Ring
English 10
Software Overview
The software allows you to program the X56 with an array of keyboard commands, from basic
single-key commands to very advanced, timed, and macro commands. It will also allow you
toprogram any axis with keyboard commands, and program mouse commands.
In the software you can also alter the response curves and deadbands of the main axis
we’llcover the explanation of these topics later in the manual.
There are two ways to launch the software:
1. From the desktop icon that looks like this 2. From the start menu bar...
Once the software launches, you will be presented with the Home Screen.
If it’s the rst time you’ve run the software, you will be asked to choose your language.
Oncethisis done the main Home Screen will appear. If you’ve made a mistake choosing
yourlanguage or you wish to choose another language, the language menu can be accessed
byclicking on the icon in the bottom-right corner of the Home Screen.
There are three main Tabs within the software:
1. HOME
2. PROGRAMMING
3. SETTINGS
11 English
HOME TAB
On the Home screen you’ll see:
- Live Facebook feed from Logitech G
- Social media and website shortcuts, LogitechG.com, Twitter, YouTube, Instagram, etc
- Language selection, use the ag icon in the bottom-right corner to access this
English 12
PROGRAMMING TAB
After selecting the PROGRAMMING Tab you will see the X56’s programming environment.
You will see a high-resolution image of the controller you are going to program on the left side
of the screen. On the right side of the screen you will see a list of command boxes, called “Cells,
going down the page.
At the top of the image panel you will see Stick and Throttle icons. Clicking on either
ofthesewillchange the current unit you are programming. The unit you are programming
iseasily recognizable by the larger image that lls the window.
In the PROGRAMMING Tab you can mimic your controller to directly copy any of the keyboard
commands used in your favorite games. The commands are then saved in what we call a Prole.
What is a Prole?
A Prole is the name given to a le that has programmed controller commands saved into
it. For example, you may have a Joystick with a number of buttons/hats. If you want one of
theseto do something in-game that you would normally have to use a keyboard shortcut for,
you can “assign” that command to that button. If you want Button ‘A’ to activate the landing
gear (which is the “G” key on a keyboard), you can use the software to assign this function.
Youcan also create more complicated assignments, like “shift+F2,” or even timed commands
and macros.
13 English
Making your rst Prole
1. Either hover the mouse pointer over the Cell, or press the button you want to create a Prole
for on the controller. If you hover your mouse over the Button ‘A Cell, Button ‘A will light up
on the 3D Joystick image. Or just click Button ‘A on the stick and the correct Cell will light up.
2. When the correct Cell is lit, left-click in it
and a large ashing cursor will appear in
theleft side of the Cell. You will also see
agreen tick, a red cross, and a mouse icon
onthe right side of the Cell.
3. The Cell is now waiting for the keyboard
command. Using your keyboard, press the
button on the keyboard you would like
Button‘A on the stick to activate. For this
example we will use the ‘G’ key, which usually
activates landing gear. When you press ‘G’ on
the keyboard, alarge white tile with the letter
‘G’ should appear in the Cell, as shown here.
If this is the correct keyboard command, press
the green tick icon on therightside. If not,
press the red cross and redo the procedure
to get the keyboard command into the Cell
again.
4. After pressing the green tick icon,
thecommand name box will appear,
labeledas“Untitled” (left image, below).
Simply choose a name for the command
and type the name into this box. For this
example, we chose “Landing gear.” Press the
enter key to complete the Cell. Button ‘A
= Landing gear, which is your keyboard’s ‘G’
key (right image, below).
English 14
5. Test your Prole by opening the “Testing”
window. Above the 3D image there are
seven icons. The one that is second from
theright, which looks like a silver cog, is
labeled “TestProle.
Click on this icon and a new window will
open. A cursor will already be ashing
inthetest area. Simply press Button ‘A
onthe X56. When this is pressed, letter ‘G’
will appear in the window, which proves
yourrst programmed button is working.
Close this window by clicking on the “OK”
icon in the bottom-right corner of the
Testing window.
6. You can add other keyboard commands if you wish and then test them. Just remember
tosave your work before you shut down the software.
7. To make the programming you have just created work
in your game, you must rst save it as a Prole and then
activate it. This can be done with one click. In the icon row
just above the 3D image, you will see an icon that looks like
a blue target. If you hover over this icon a tool tip labeled
“Prole” will appear.
Click this icon and a standard Windows save box will appear.
Give your Prole a name and save it. After saving, the Prole
will become active and you can shut down the software
and play your game. The X56 will now respond as you have
programmed it.
8. The software is capable of many other powerful programming features that we have not
yetcovered. For example, you can program axes, mouse movement and mouse buttons,
hats, and special timed or complicated commands.
1 2 3 4 5 6 7
15 English
Icons in the Prole Editor
1. New Prole
Opens a blank Prole for you to edit/build.
2. Open Prole
Opens a previously created Prole for editing.
3. Save Prole
Clicking “Save” will save a new Prole or overwrite a current Prole.
Using the drop-down arrow next to “Save,” you can “Save as,” allowing you to save
thecurrent Prole to a dierent location or as a dierent name.
4. Views
You can change the view in the Prole Editor to be just programming Cells (i.e., no image).
Clicking the “Views” button again will restore the default view and the image will reappear.
5. Prole
If you are working on a Prole to use immediately, so you can get ying straight away, click here.
6. Test Prole
Clicking this icon will bring up the test window. This is especially useful if you are attempting
to program advanced timed or macro commands as it gives you a place to test your work
before you y.
7. Print
By pressing this icon, the Prole that you are currently building will be sent to the default
printer on your system.
English 16
Settings
The settings page will allow you to alter the deadzone and response curves of all axes on both
the Stick and the Throttle.
Response Curves
Depending on the type of aircraft that you y, you may want your joystick to be more or less
sensitive around the middle or end points of the axes. For example, if you’re ying an F/18
onarefueling mission at 25,000 feet, you will be making very ne movements to get into
thecorrect position. Having a shallower response curve around the center point of the joystick’s
X and Y axes will enable you to make very ne adjustment to your aircraft.
Deadbands
A deadband, sometimes known as a deadzone or neutral zone, is a part of the range in which
an axis moves, undetected by the drivers and without eect on in-game progress. It may be
around the center point of the axis range, or at either end of the axis range.
Axis Range Adjustment
The axis range adjustment, or axis saturation to assign its correct name, allows you to shrink
theraw data range of an axis.
Physical Axis Adjustment
The physical axis adjustment, or physical saturation, allows you to shrink the full axis data range
into a small physical stick movement.
S-Curves and J-Curves
There are two types of adjustable curves S-Curves and J-Curves. J-Curves are linear axes,
likethrottles and rotaries. S-Curves are non-linear, like X and Y axes.
The rst screen
you’llsee is the ‘SELECT
DEVICE TO MODIFY’
screen.
You have two choices;
choose to alter either
the Stick or the Throttle
axis.
17 English
Once you are in the ‘STICK // AXIS MODIFICATION’ screen, you’ll see a raft
ofoptions. We’ll go through them one by one.
1
6
2
7
8
9
4
5
12
10
11
3
1. Name of the Part being Modied
2. Modiable Axes
3. Manual Axis Adjustment and Test Area
4. Spring Values for Reference when Changing Axis Data
5. Back Button
6. Physical Axis Adjustment Slider
7. Manual Axis Attribute Boxes
8. Deadzone Adjustment
9. Axis Curvature Adjustment
10. Pre-made Proles
11. Apply Button
12. Undo Button
English 18
1. Name of the Part being Modied
This will either be the Stick or the Throttle unit for the X-56. If you wish to change the part
thatyou’re not currently on, use the back button (5) to go back to the selection screen.
2. Modiable Axes
This shows a list of all modiable axes. The Stick has three modiable axes:
- X Axis
- Y Axis
- Rudder Axis
The Throttle unit has six modiable axes:
- Left Throttle
- Right Throttle
- Rotary 1
- Rotary 2
- Rotary 3
- Rotary 4
3. Manual Axis Adjustment and Test Area
This area will show you how the current response curves / dead zones / saturation points are
setup on the selected axis. You can also adjust the center deadzone, the range saturation,
physical saturation, and the response curve on the selected axis. There is also a cross-hair
whichwill show the physical position of the axis you are manipulating.
4. Spring Values
This is a reference section when you are adjusting the axes on the Stick. It will act as a guide
for axis modication, and you may choose diering axis curves or deadzones depending on
theSpring you have tted to the Stick. If you are modifying the Throttle units axes you will
notsee this reference section.
5. Back Button
Takes you to the device selection screen.
6. Physical Axis Adjustment Slider
Allows the ends of the axes, the far left and far right on the X Axis or full up and full down on
theY Axis, to be moved inwards towards the center point. It is similar to setting up a deadzone
at the far ends of your axis.
19 English
7. Manual Axis Attribute Boxes
This area allows you to input raw data to setup your deadband, curvature, range saturation,
and physical saturation settings. This is very useful if you already have the data or a third-party
source is supplying the data. For example, a forum post on how to setup the response curve for
an F/A-18F.
8. Deadzone Adjustment
The deadzone slider will allow you to adjust the deadzone around the center point of the axis
you currently have selected.
9. Axis Curvature Adjustment Slider
Shrinks the range of an axis. Instead of going from 0 to 65555, for example,
we can shrink it to 300 to 62555.
10. Pre-made Proles
We have included a set a predened curves to select. This is to make it easier for those who
donot wish to make their own curves. There are two dierent types of curves to choose from:
1. J-Curves these curves will give you a single point of manipulation and are ideal for throttles
and rotaries.
2. S-Curves these curves will give you two points of manipulation and are ideal for setting
up X and Y axes.
11. Apply Button
This button will save the curve that you are manipulating on the selected axis. Once saved,
this axis will perform as saved, for all games, until the axis is adjusted and resaved or the reset
button is used.
12. Undo Button
This button will turn the response curves on your currently selected axis back to their default state.
This can be very useful when experimenting with curves and deadbands.
English 20
Altering Axis Attributes
Axis Status Notications
You’ll need to be aware of several notications in the axis highlighter box when manipulating
and applying axis data. On the left is a list of the current device’s axes. The colors indicate
thestatus of each axis.
Light Blue in the larger box indicates the currently selected axis.
Green in the smaller box indicates that the data on the settings page
and the data on the device are in sync for this axis.
Yellow in the smaller box indicates that the data for this axis has been
modied on the settings page but has not yet been synced to the device.
To sync data, click ‘Apply’ in the bottom right. The entire box will turn
Yellow then start to ll up Green to indicate that the data on the settings
page is being synced to the device. Once data is fully synced, the larger
box will revert to Light Blue and the smaller box will stay Green.
When the Axis box turns Green, the data from the settings page
saves to the physical device. The main Axis box will then turn Blue and
theslash will turn to Green.
Setting a Deadzone
To set a deadzone on an axis, whether its an S-Curve or a J-Curve, simply move the deadzone
slider (part 8). You will see the axis start to split from the middle in the manual adjust area.
Thedeadzone will become larger as the slider moves farther.
Setting a Response Curve
To set a response curve on an axis, whether it’s an S-Curve or a J-Curve, simply move
thecurvature slider. On an S-Curve setting you will see the curve turn snake-like, which indicates
curvature above and below the center point the axis.
On a J-Curve setting you will see the whole axis curve as the slider moves. You can also change
the curvature of either curve by moving the points in the manual adjustment area (part 4).
Ifyou move the points in the area, 2 for an S-Curve and 1 for a J-Curve, then the curve will
adjust to the new points.
Setting an Axis Range
To set an axis range, simply move the Axis Range Adjustment Slider (part 5). This will shrink
thedata for that axis from the full negative side and from the full positive side. Now when
youuse the axis that you have just altered, the axis data output will only output up to the points
that you have set in the settings.
  • Page 1 1
  • Page 2 2
  • Page 3 3
  • Page 4 4
  • Page 5 5
  • Page 6 6
  • Page 7 7
  • Page 8 8
  • Page 9 9
  • Page 10 10
  • Page 11 11
  • Page 12 12
  • Page 13 13
  • Page 14 14
  • Page 15 15
  • Page 16 16
  • Page 17 17
  • Page 18 18
  • Page 19 19
  • Page 20 20
  • Page 21 21
  • Page 22 22
  • Page 23 23
  • Page 24 24
  • Page 25 25
  • Page 26 26
  • Page 27 27
  • Page 28 28
  • Page 29 29
  • Page 30 30
  • Page 31 31
  • Page 32 32
  • Page 33 33
  • Page 34 34
  • Page 35 35
  • Page 36 36
  • Page 37 37
  • Page 38 38
  • Page 39 39
  • Page 40 40
  • Page 41 41
  • Page 42 42
  • Page 43 43
  • Page 44 44
  • Page 45 45
  • Page 46 46
  • Page 47 47
  • Page 48 48
  • Page 49 49
  • Page 50 50
  • Page 51 51
  • Page 52 52
  • Page 53 53
  • Page 54 54
  • Page 55 55
  • Page 56 56
  • Page 57 57
  • Page 58 58
  • Page 59 59
  • Page 60 60
  • Page 61 61
  • Page 62 62
  • Page 63 63
  • Page 64 64
  • Page 65 65
  • Page 66 66
  • Page 67 67
  • Page 68 68
  • Page 69 69
  • Page 70 70
  • Page 71 71
  • Page 72 72
  • Page 73 73
  • Page 74 74
  • Page 75 75
  • Page 76 76
  • Page 77 77
  • Page 78 78
  • Page 79 79
  • Page 80 80
  • Page 81 81
  • Page 82 82
  • Page 83 83
  • Page 84 84
  • Page 85 85
  • Page 86 86
  • Page 87 87
  • Page 88 88
  • Page 89 89
  • Page 90 90
  • Page 91 91
  • Page 92 92
  • Page 93 93
  • Page 94 94
  • Page 95 95
  • Page 96 96
  • Page 97 97
  • Page 98 98
  • Page 99 99
  • Page 100 100
  • Page 101 101
  • Page 102 102
  • Page 103 103
  • Page 104 104
  • Page 105 105
  • Page 106 106
  • Page 107 107
  • Page 108 108
  • Page 109 109
  • Page 110 110
  • Page 111 111
  • Page 112 112
  • Page 113 113
  • Page 114 114
  • Page 115 115
  • Page 116 116
  • Page 117 117
  • Page 118 118
  • Page 119 119
  • Page 120 120
  • Page 121 121
  • Page 122 122
  • Page 123 123
  • Page 124 124
  • Page 125 125
  • Page 126 126
  • Page 127 127
  • Page 128 128
  • Page 129 129
  • Page 130 130
  • Page 131 131
  • Page 132 132
  • Page 133 133
  • Page 134 134
  • Page 135 135
  • Page 136 136
  • Page 137 137
  • Page 138 138
  • Page 139 139
  • Page 140 140
  • Page 141 141
  • Page 142 142
  • Page 143 143
  • Page 144 144
  • Page 145 145
  • Page 146 146
  • Page 147 147
  • Page 148 148
  • Page 149 149
  • Page 150 150
  • Page 151 151
  • Page 152 152
  • Page 153 153
  • Page 154 154
  • Page 155 155
  • Page 156 156
  • Page 157 157
  • Page 158 158
  • Page 159 159
  • Page 160 160
  • Page 161 161
  • Page 162 162
  • Page 163 163
  • Page 164 164
  • Page 165 165
  • Page 166 166
  • Page 167 167
  • Page 168 168
  • Page 169 169
  • Page 170 170
  • Page 171 171
  • Page 172 172
  • Page 173 173
  • Page 174 174
  • Page 175 175
  • Page 176 176
  • Page 177 177
  • Page 178 178
  • Page 179 179
  • Page 180 180
  • Page 181 181
  • Page 182 182
  • Page 183 183
  • Page 184 184
  • Page 185 185
  • Page 186 186
  • Page 187 187
  • Page 188 188
  • Page 189 189
  • Page 190 190
  • Page 191 191
  • Page 192 192
  • Page 193 193
  • Page 194 194
  • Page 195 195
  • Page 196 196
  • Page 197 197
  • Page 198 198
  • Page 199 199
  • Page 200 200
  • Page 201 201
  • Page 202 202
  • Page 203 203
  • Page 204 204
  • Page 205 205
  • Page 206 206
  • Page 207 207
  • Page 208 208
  • Page 209 209
  • Page 210 210
  • Page 211 211
  • Page 212 212
  • Page 213 213
  • Page 214 214
  • Page 215 215
  • Page 216 216
  • Page 217 217
  • Page 218 218
  • Page 219 219
  • Page 220 220
  • Page 221 221
  • Page 222 222
  • Page 223 223
  • Page 224 224
  • Page 225 225
  • Page 226 226
  • Page 227 227
  • Page 228 228
  • Page 229 229
  • Page 230 230
  • Page 231 231
  • Page 232 232
  • Page 233 233
  • Page 234 234
  • Page 235 235
  • Page 236 236
  • Page 237 237
  • Page 238 238
  • Page 239 239
  • Page 240 240
  • Page 241 241
  • Page 242 242
  • Page 243 243
  • Page 244 244
  • Page 245 245
  • Page 246 246
  • Page 247 247
  • Page 248 248
  • Page 249 249
  • Page 250 250
  • Page 251 251
  • Page 252 252
  • Page 253 253
  • Page 254 254
  • Page 255 255
  • Page 256 256
  • Page 257 257
  • Page 258 258
  • Page 259 259
  • Page 260 260
  • Page 261 261
  • Page 262 262
  • Page 263 263
  • Page 264 264
  • Page 265 265
  • Page 266 266
  • Page 267 267
  • Page 268 268
  • Page 269 269
  • Page 270 270
  • Page 271 271
  • Page 272 272
  • Page 273 273
  • Page 274 274
  • Page 275 275
  • Page 276 276
  • Page 277 277
  • Page 278 278
  • Page 279 279
  • Page 280 280
  • Page 281 281
  • Page 282 282
  • Page 283 283
  • Page 284 284
  • Page 285 285
  • Page 286 286
  • Page 287 287
  • Page 288 288
  • Page 289 289
  • Page 290 290
  • Page 291 291
  • Page 292 292
  • Page 293 293
  • Page 294 294
  • Page 295 295
  • Page 296 296
  • Page 297 297
  • Page 298 298
  • Page 299 299
  • Page 300 300
  • Page 301 301
  • Page 302 302
  • Page 303 303
  • Page 304 304
  • Page 305 305
  • Page 306 306
  • Page 307 307
  • Page 308 308
  • Page 309 309
  • Page 310 310
  • Page 311 311
  • Page 312 312
  • Page 313 313
  • Page 314 314
  • Page 315 315
  • Page 316 316
  • Page 317 317
  • Page 318 318
  • Page 319 319
  • Page 320 320
  • Page 321 321
  • Page 322 322
  • Page 323 323
  • Page 324 324
  • Page 325 325
  • Page 326 326
  • Page 327 327
  • Page 328 328
  • Page 329 329
  • Page 330 330
  • Page 331 331
  • Page 332 332
  • Page 333 333
  • Page 334 334
  • Page 335 335
  • Page 336 336
  • Page 337 337
  • Page 338 338
  • Page 339 339
  • Page 340 340
  • Page 341 341
  • Page 342 342
  • Page 343 343
  • Page 344 344
  • Page 345 345
  • Page 346 346
  • Page 347 347
  • Page 348 348
  • Page 349 349
  • Page 350 350
  • Page 351 351
  • Page 352 352
  • Page 353 353
  • Page 354 354
  • Page 355 355
  • Page 356 356
  • Page 357 357
  • Page 358 358
  • Page 359 359
  • Page 360 360
  • Page 361 361
  • Page 362 362
  • Page 363 363
  • Page 364 364
  • Page 365 365
  • Page 366 366
  • Page 367 367
  • Page 368 368
  • Page 369 369
  • Page 370 370
  • Page 371 371
  • Page 372 372
  • Page 373 373
  • Page 374 374
  • Page 375 375
  • Page 376 376
  • Page 377 377
  • Page 378 378
  • Page 379 379
  • Page 380 380
  • Page 381 381
  • Page 382 382
  • Page 383 383
  • Page 384 384
  • Page 385 385
  • Page 386 386
  • Page 387 387
  • Page 388 388
  • Page 389 389
  • Page 390 390
  • Page 391 391
  • Page 392 392
  • Page 393 393
  • Page 394 394
  • Page 395 395
  • Page 396 396
  • Page 397 397
  • Page 398 398
  • Page 399 399
  • Page 400 400
  • Page 401 401
  • Page 402 402
  • Page 403 403
  • Page 404 404
  • Page 405 405
  • Page 406 406
  • Page 407 407
  • Page 408 408
  • Page 409 409
  • Page 410 410
  • Page 411 411
  • Page 412 412
  • Page 413 413
  • Page 414 414
  • Page 415 415
  • Page 416 416
  • Page 417 417
  • Page 418 418
  • Page 419 419
  • Page 420 420
  • Page 421 421
  • Page 422 422
  • Page 423 423
  • Page 424 424
  • Page 425 425
  • Page 426 426
  • Page 427 427
  • Page 428 428
  • Page 429 429
  • Page 430 430
  • Page 431 431
  • Page 432 432
  • Page 433 433
  • Page 434 434
  • Page 435 435
  • Page 436 436
  • Page 437 437
  • Page 438 438
  • Page 439 439
  • Page 440 440
  • Page 441 441
  • Page 442 442
  • Page 443 443
  • Page 444 444
  • Page 445 445
  • Page 446 446
  • Page 447 447
  • Page 448 448
  • Page 449 449
  • Page 450 450
  • Page 451 451
  • Page 452 452
  • Page 453 453
  • Page 454 454
  • Page 455 455
  • Page 456 456
  • Page 457 457
  • Page 458 458
  • Page 459 459
  • Page 460 460
  • Page 461 461
  • Page 462 462
  • Page 463 463
  • Page 464 464
  • Page 465 465
  • Page 466 466
  • Page 467 467
  • Page 468 468
  • Page 469 469
  • Page 470 470
  • Page 471 471
  • Page 472 472
  • Page 473 473
  • Page 474 474
  • Page 475 475
  • Page 476 476
  • Page 477 477
  • Page 478 478
  • Page 479 479
  • Page 480 480
  • Page 481 481
  • Page 482 482
  • Page 483 483
  • Page 484 484
  • Page 485 485
  • Page 486 486
  • Page 487 487
  • Page 488 488
  • Page 489 489
  • Page 490 490
  • Page 491 491
  • Page 492 492
  • Page 493 493
  • Page 494 494
  • Page 495 495
  • Page 496 496
  • Page 497 497
  • Page 498 498
  • Page 499 499
  • Page 500 500
  • Page 501 501
  • Page 502 502
  • Page 503 503
  • Page 504 504
  • Page 505 505
  • Page 506 506
  • Page 507 507
  • Page 508 508
  • Page 509 509
  • Page 510 510
  • Page 511 511
  • Page 512 512
  • Page 513 513
  • Page 514 514
  • Page 515 515
  • Page 516 516
  • Page 517 517
  • Page 518 518
  • Page 519 519
  • Page 520 520
  • Page 521 521
  • Page 522 522
  • Page 523 523
  • Page 524 524
  • Page 525 525
  • Page 526 526
  • Page 527 527
  • Page 528 528
  • Page 529 529
  • Page 530 530
  • Page 531 531
  • Page 532 532
  • Page 533 533
  • Page 534 534
  • Page 535 535
  • Page 536 536
  • Page 537 537
  • Page 538 538
  • Page 539 539
  • Page 540 540
  • Page 541 541
  • Page 542 542
  • Page 543 543
  • Page 544 544
  • Page 545 545
  • Page 546 546
  • Page 547 547
  • Page 548 548
  • Page 549 549
  • Page 550 550
  • Page 551 551
  • Page 552 552
  • Page 553 553
  • Page 554 554
  • Page 555 555
  • Page 556 556
  • Page 557 557
  • Page 558 558
  • Page 559 559
  • Page 560 560
  • Page 561 561
  • Page 562 562
  • Page 563 563

Logitech X56 HOTAS (945-000059) Manual de utilizare

Tip
Manual de utilizare