Yamaha M6 Manual de utilizare

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Manual de utilizare

Acest manual este potrivit și pentru

EN
MUSIC SYNTHESIZER
Operation Manual
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om00before0010
In this document, MONTAGE M6, MONTAGE M7, and MONTAGE M8x are collectively called
“MONTAGE M.”
Indication Description
Indicates that malfunction, failure, or data loss may occur.
Indicates supplemental information.
About this manual
Information
The illustrations and LCD screens as shown in this Operation Manual are for instructional
purposes only.
Unless indicated otherwise, the illustrations and displays as shown in this Operation Manual
are based on the MONTAGE M6 (in English).
Lightning is the trademark of Apple Inc., registered in the U.S. and other countries.
The company names and product names in this manual are the trademarks or registered
trademarks of their respective companies.
Indications in this document
Model name
Others
2
om00before0020
The information on how to use the Operation Manual (HTML) is shown below. For more
information on how to use the PDF version, refer to the manual for your viewer software.
Enter the keyword in the search box on the upper right corner to search within the Operation
Manual.
To add to the Bookmarks, click the star icon on the right of the heading title.
To remove a bookmark, click the “ ” on the right of the heading title.
Click or tap the icon at the bottom of the page and select the printer.
Using the MONTAGE M Operation Manual
Searching
Bookmarking
Printing out
Saving the page as a PDF file
3
om00before0030
Fixed problems;
New features;
Fixed problems;
Firmware versions
v1.10 to v1.11
Fixed a problem in which Keyboard AT Mode also affects MONTAGE M6/7.
Fixed other minor problems.
v1.00 to v1.10
New Performances have been added.
Improvements have been made to the user interface.
Fixed other minor problems.
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om01basicoperation0010
This chapter explains the basic structure of MONTAGE M and how to use it.
Contents
Using the MONTAGE M
Basic structure
Setting up for Live Performance
Recording and playing back
Managing backup files of your Performances
Using microphones and audio devices
Connecting external MIDI instruments
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Contents
Basic structure
Block diagram and data flow
Tone generator block
Internal memory
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This instrument consists of eight main functional blocks: Controller, Motion Sequencer, Tone
Generator, Effects, Sequencer, Arpeggio, Envelope Follower, and A/D Input.
(Click or tap the text in the functional block to jump to the corresponding page.)
(1) Control message
Block diagram and data flow
7
(2) Audio signal
(3) Controller
(4) Motion Sequencer
(5) Tone Generator
(6) Effects
(7) Sequencer
(8) Arpeggio
(9) Envelope Follower
(10) A/D Input
(11) Control Matrix
(12) Computer
(13) External MIDI equipment
(14) Microphone, audio equipment, etc.
(15) Powered speakers, etc.
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The tone generator block is equipped with a hybrid sound engine combining three synthesis
systems.
The AWM2 sound engine features waveforms containing sampled wave data you can assign to
each element, and then modify the sound by using Filters and EGs (envelope generators). Each
Normal Part uses up to 128 elements to generate a wide range of rich sounds that help you
create expressive sounds. Since the “raw” waveforms sampled from the actual acoustic
instruments have been processed to enable each note to be used for various music, this sound
engine produces the realistic sound of musical instruments such as piano and wind instruments,
for example. You can use this sound engine not just for reproducing realistic instrument sounds
but also for creating completely new sounds by using filters and the EG. For the Drum Part, you
can use up to 73 drum keys to assign the waveforms of percussion sounds to each key on the
keyboard to create a desired drum kit.
Tone generator block
AWM2 sound engine
Normal Part
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The Drum Part has a maximum of 73 drum keys you can use for creating desired drum kits by
assigning the waveforms of percussion sounds to each key on the keyboard.
The FM-X sound engine uses eight oscillators (Operators) to modulate the frequency of the
waves generated by each Operator to create rich harmonic overtones.
The Operators are grouped into two roles: Carrier and Modulator. The Modulators modulate the
next Operator while the Carriers generate the resulting sounds. The function in which the
Operator modulates itself is called “feedback.” The FM-X sound engine features pre-
programmed Algorithms that have 88 different patterns for connecting the Operators. With this
sound engine, you can use the parameters to control the harmonic overtones of the Operator
waves and apply the same high-quality filters, effects, and EQ available in the AWM2 sound
engine to create more complex sounds than possible with conventional FM sound engines.
Drum Part
Individual drum sounds (different for each key) (C0 to C6)
FM-X sound engine
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(1) Feedback
(2) Modulator
(3) Carrier
(4) Operator
(5) Frequency Modulation
(6) Algorithm
(7) Example of FM (Frequency Modulation)
(8) Modulator wave
(9) Carrier wave
(10) Modulated wave
The AN-X is a virtual analog sound engine that digitally reproduces the behavior of analog
synthesizers in great detail.
With their traditional and innovative features, the oscillators of this next-generation AN sound
engine provide more flexibility in modulation and wave-shaping functions so that you can create
a wide variety of sounds—from “real” vintage to edgy and extreme.
AN-X sound engine
Features three Oscillators and one Noise generator.
OSC3 modulates OSC1 and OSC2 (either with frequency modulation or ring modulation)
Each OSC controls the shape of the waves by using Pulse Width, OSC Self Sync, or Wave
Shaper.
You can set each OSC to output before or after Filter 1 and Filter 2.
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The internal memory of this instrument holds the saved Performances, Live Sets, Songs, and
other settings.
This chart shows the data flow between the internal memory and the external device.
(Click or tap to enlarge the image.)
Contains the Preset Performances, Preset Arpeggios, Preset Audition Phrases, and other
settings.
You cannot overwrite the data in the Preset memory since it is read-only.
Internal memory
Preset memory
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The Edit buffer is the work area for editing Performances, Live Sets, Songs, and other settings.
This work area allows both reading and writing, and the contents within this work area are
erased when the instrument is turned off.
The edited Performances and Motion Sequences should be saved to the User Memory before
selecting a different Performance or turning off the instrument.
(Other settings are saved automatically.)
The User memory has two areas: User and Library.
The User area holds the stored Performances and Motion Sequences, and other settings for the
entire instrument, such as Utility settings and other User data edited in the Edit buffer.
When a User Performance is edited, you can store it as a new Performance or overwrite the
existing Performance.
The Library area allows up to 16 library files (.Y2L) to be loaded from the USB flash drive. The
settings saved in the Library area cannot be edited. To edit the settings in the Library area, send
the data to the Edit buffer by selecting a Performance stored in the Library area or loading a
Motion Sequence from the Library area. After editing, the data will be saved to the User area.
The User memory is used for reading and writing, and the data within this area will be retained
after the instrument is turned off.
The Recall buffer and Compare buffer are areas used for temporarily saving the settings you
are editing.
The Recall buffer is used as a backup for the Edit buffer.
If you accidentally changed to a different Performance without first storing the setting, you can
use the Recall function to restore the temporarily saved settings from the Recall buffer to the
Edit buffer.
The Compare buffer is the area for keeping settings before making edits. By using the Compare
function, you can bring the settings temporarily saved in the Compare buffer to compare the
edited and unedited sounds.
Edit buffer
User memory
Recall buffer and Compare buffer
14
These buffers are for reading and writing data, but the settings will be lost when the instrument
is turned off.
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Shown below is a general workflow guide for the MONTAGE M.
1Selecting a Performance
Select from the Live set screen or from the Category Search screen.
2Editing the settings
3Saving edited settings
4Creating a Live Set
5Selecting a Live Set
6Playing the keyboard
Setting up for Live Performance
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1Press the [LIVE SET] button.
The Live Set screen appears.
2If necessary, press the [BANK] button and the [PAGE] button to select a
different screen. Find a Performance you would like to use, and tap the
Performance name on the screen to select it.
Selecting a Performance from the Live Set screen
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The Category Search function allows you to search through Performances, Parts, Rhythm
Patterns, Arpeggios, and Waveforms to find ones you would like to use.
To search for a desired Performance, open the Performance screen, and press the
[CATEGORY] button to open the Performance Category Search screen.
NOTE
You can also select a Performance by placing the cursor on the Performance Name on the Home screen and
using the data dial, [INC/YES] button, and [DEC/NO] button.
1Press the [CATEGORY] button.
The Performance Category screen appears.
You can also open the Performance Category Search screen by selecting Category
Search from the context menu for the Performance Name.
(1) Filter
You can use the filter to search through the list of Performances.
Selecting a Performance from the Category Search screen
18
NOTE
Select one from Main and Sub.
Select an attribute or combinations of attributes. Depending on the combination,
the filter uses the conditions AND or OR.
You can use the OR condition for categories by pressing the appropriate Category name
selection buttons.
You can also set the OR condition by tapping the category name while holding the [SHIFT]
button.
You can select a Sub category also by simultaneously holding down the [SHIFT] button and
pressing one of the Slot number and Category name selection buttons.
Category
Attribute
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Filter:
Exact match · AWM2, FM-X, and AN-X
AND condition · MC, SSS, and Smart Morph
OR condition · Single, and Multi
· MOTIF XF, MONTAGE, and MONTAGE M
(2) Bank
(3) Search by keyword
(4) Job
(5) The list of the Performances that correspond to the selected Category and Attribute
The current Performance is shown in white; the Single-Part Performances are
shown in green; and the Multi-Part Performances are shown in blue.
(6) Changing the sort order
(7) Audition
2Change the filter, bank, and sort order, as needed.
3Select one from the list shown on the right.
Move the cursor by using the Data dial, up and down buttons, [INC] button, or [DEC]
button.
By using the PAGE buttons or the Display knobs on the top panel, you can scroll down
without changing the Performance.
NOTE
Simultaneously hold down the [SHIFT] button and use the slot number buttons 9 to 16 to select a
specific Performance.
4To close the Performance Category Search screen, press the [ENTER]
button or [EXIT] button or [PERFORMANCE] button on the top panel, or
tap the (Home) icon or the (Exit) icon on the screen.
NOTE
You can use the Part Category Search function if you wish to change one of the Parts in a Multi-Part
Performance (a Performance that has more than one Part).
To open the Part Category Search screen, select a Part you wish to change, and then press one of the
[CATEGORY] buttons while holding down the [SHIFT] button.
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Yamaha M6 Manual de utilizare

Tip
Manual de utilizare
Acest manual este potrivit și pentru